[A6] good andromeda kickdrums ...

Colin Chung coolcolj at optushome.com.au
Thu Feb 17 13:54:21 PST 2005


----- Original Message -----
From: "Chad Gould" <cgould11 at tampabay.rr.com>
To: <a6 at code404.com>
Sent: Sunday, February 13, 2005 5:22 AM
Subject: Re: [A6] good andromeda kickdrums ...


> On 11 Feb 2005 at 23:49, Chris Pickett wrote:
> > I just can't seem to get a satisfying kick out of my andy.  Certainly
> > nothing 909- or JoMoX-ish, 808 type things are possible.  Just always
> > sounds a bit weak and blippy.  Maybe I'm approaching it wrong (I've gone
> > through the T&T and am aware of the two general methods -- 1)
> > self-oscillating filter and 2) sine wave with descending pitch env.).
> > How about you guys?
>
> The TR-909 type drum machines (the ones actually synthesized) are actually
> composed of three oscillators:
>
> (*) A sine wave (actually a wave-shapped sawtooth wave in the TR-909's
case)
> passed through an AR envelope (downward sweep)
> (*) A pulse wave "click"
> (*) A lo-pass filtered noise generator
>
> (Reference: http://tinyurl.com/477n4 -- SOS article on TR-series)
>
> I haven't tried, but I imagine you can do all but the pulse "click" with
the Andromeda
> pretty well in a single patch. The raw outputs from the sine wave would
probably
> work, this would allow you to add a LPF noise signal, and also give you
the most
> pure signal path so the filters can just handle noise.
>
> You may want to make a "click" patch to mix in with this in mix mode. I
have a feeling
> this will help out on the blippiness.
>
> Note: You *definitely* want to turn on ultra-fast envelopes from the
engine optimizer
> for these patches! "Normal" isn't going to cut it.
>
> CoolColJ actually made some decent TR-type drum patches that are still on
my
> machine, if they aren't in any archives I can UL them.


you can actually creat multiple component kick drums on the A6 with a single
patch
Just have to be creative with all the oscillator sources :)
Filter 1 selfoscillated, or filter 2 driven into selfoscillator with
feedback
as the transient attack, and then the oscillators in triangle or sine wave
with pitch modulation as the body of the sound. Add some noise modulation
for
extra density etc

I did that with the kick drum in the Nastygroover mp3 on that A6 site

other than that the self oscillated filters can do nice kick drums if you
set the envelope
to use both decays (plus fast setting on the engine optimser)
and shape the contour to suit, the 2nd decay starting at the middle or lower
OR invert the envelope for faster type of sound

have a listen to some of thsoe mp3 demo tracks I have up for examples of the
kicks
I ahve made. Decent enough punch/thump




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