[A6] good andromeda kickdrums ...

Chad Gould cgould11 at tampabay.rr.com
Sat Feb 12 10:22:31 PST 2005


On 11 Feb 2005 at 23:49, Chris Pickett wrote:
> I just can't seem to get a satisfying kick out of my andy.  Certainly 
> nothing 909- or JoMoX-ish, 808 type things are possible.  Just always 
> sounds a bit weak and blippy.  Maybe I'm approaching it wrong (I've gone 
> through the T&T and am aware of the two general methods -- 1) 
> self-oscillating filter and 2) sine wave with descending pitch env.).
> How about you guys?

The TR-909 type drum machines (the ones actually synthesized) are actually 
composed of three oscillators:

(*) A sine wave (actually a wave-shapped sawtooth wave in the TR-909's case) 
passed through an AR envelope (downward sweep)
(*) A pulse wave "click"
(*) A lo-pass filtered noise generator

(Reference: http://tinyurl.com/477n4 -- SOS article on TR-series)

I haven't tried, but I imagine you can do all but the pulse "click" with the Andromeda 
pretty well in a single patch. The raw outputs from the sine wave would probably 
work, this would allow you to add a LPF noise signal, and also give you the most 
pure signal path so the filters can just handle noise.

You may want to make a "click" patch to mix in with this in mix mode. I have a feeling 
this will help out on the blippiness.

Note: You *definitely* want to turn on ultra-fast envelopes from the engine optimizer 
for these patches! "Normal" isn't going to cut it.

CoolColJ actually made some decent TR-type drum patches that are still on my 
machine, if they aren't in any archives I can UL them. 




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