[A6] Who's getting busy with their Andromeda - Slow down now....
Matt Hutchison
hutchshop at hotmail.com
Wed Sep 17 10:14:05 PDT 2003
Um, guys? guys????
What you're all suggesting now is exactly what I was hoping to avoid. I
understand that you all might not be into the essence of my idea and decide
to take it in another direction, but first let me point out the pitfalls of
where I see this going.
In regards to organizing all patches: The goal is to improve sound design
skills not patch choosing skills. See the difference? You will learn more
from designing 1 really great sound that does what you want rather than
scrolling through 100 'ok' patches, pick one, and then tweak the cutoff a
bit.
In regards to voting, this would make me unsubscribe immediately :-)
(seriously though), and I don't think its necessary. I think some details
would help make this all clearer.
Here's how I see this evolving. First off, let's start talking about some
patches we'd like to make. For instance, someone talked about making a
great piano patch a while back. Now, let's say someone posts to the list
"Hey, Anyone make a great piano patch or want to learn how?" Let's say 3
people are interested in working on the piano patch. All they have to do is
email each other off the list to discuss the **goals of the patch** and how
they plan to communicate between each other to iteratively improve it.
Then they can work away on it unbeknownst to the rest of the list, emailing
it back and forth, and maybe posting interesting side-notes to the rest of
the list. When the patch has stabilized or plateaued, they can post it.
If in the meantime someone wanted to join in on the piano creation, they
could just post to the list, "Hey, Anyone working on a piano patch?" Now at
this point, this person could get involved with the existing piano patch,
or, perhaps begin a new patch, taking what the others have learned in a new
direction. The key here is that these patches would have to have a goal in
mind. Not e-piano #1, more like 70's fusion rhodes, etc.
Another key here is that we don't race out the blocks trying to create every
patch, or create placeholders for every type of patch. That's just not a
useful application of your time if the goal is to learn sound design. I'm
sure there are certain commonalities amongst us, like maybe there are 2
people, today, who are really after a great 80's rock guitar sound. Maybe 3
people want to make a phased funk organ sound, 4 people want to create sound
X from album Y.
To learn requires focus and research... and then tweaking, in that order.
Remember there are many acoustic physicists who have done a lot of the
experimenting for us. For us A6 users the question is how to apply all this
knowledge on the A6.
So.... before we form a committee to discuss the formation of committee's,
let's just start discussing what patches we would like to learn inside out.
Me, right now, I'm into organs. Today, I'll be doing some hands-on research
about organ sounds.
If anyone would like to discuss making a cool organ sound, or what is
organ-ness, shoot me an email. I'll post the good bits to the list at
large.
And by the way, please don't include the entire email you are responding to,
it makes it hard to sort through the digest and find the new reply.
-Matt
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